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Summary

  1. Packets: Grenade.c: Limit grenade fuse to 3 seconds (commit: 339fb68) (details)
  2. Server: Add receiving of short player data packet (commit: 3a744be) (details)
Commit 339fb68b40e1b9d5b5f4f27dcb5e55e1b02fdd98 by 16738302+Haxk20
Packets: Grenade.c: Limit grenade fuse to 3 seconds

Any value larger then 3 means its a modified (Most likely hacked)
client and thus we have to protect the players. This will break
the grenade visibility for the sender but its 1 more reason for them
not to do this
(commit: 339fb68)
The file was modified Source/Server/Packets/Grenade.c (diff)
Commit 3a744be29e3872d32598002f4b2f783aac456f63 by 16738302+Haxk20
Server: Add receiving of short player data packet
(commit: 3a744be)
The file was modified Source/Server/CMakeLists.txt (diff)
The file was addedSource/Server/Packets/ShortPlayerData.c
The file was modified Source/Server/Packets/ReceivePackets.h (diff)
The file was modified Source/Server/Packets/PacketManager.c (diff)