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Summary

  1. Packets: BlockAction.c: Allow a 10ms time between block and WI packets (commit: 749ed2a) (details)
  2. Temporary fix for weapon/spade BlockAction delay (commit: 3f2aa80) (details)
  3. Player.c: Reset velocity on respawn (commit: c52defa) (details)
  4. Player.c: Remove primary fire flag once we reach 0 bullets in clip (commit: a72d6e0) (details)
  5. Server: Also add secondary_fire and send it (commit: 0d07061) (details)
Commit 749ed2a2242a07bab492a56d54a4746c93c9f48f by 16738302+Haxk20
Packets: BlockAction.c: Allow a 10ms time between block and WI packets

Weapon input packet is sent sooner then block action thus resulting
in block not being broken if its the last bullet in ammo and its
broken by gun.
(commit: 749ed2a)
The file was modified Source/Server/Packets/BlockAction.c (diff)
Commit 3f2aa802e253597647ca74e32d2c312b14b9eab4 by 16738302+Haxk20
Temporary fix for weapon/spade BlockAction delay

This changes the weapon and spade delay for the destroy BlockAction.
SpadesX does not currently keep track of block damage,
so we can't really check if block destruction is done too fast
at the moment.
(commit: 3f2aa80)
The file was modified Source/Util/Enums.h (diff)
The file was modified Source/Server/Packets/BlockAction.c (diff)
Commit c52defa65739e0bf544b3da820e9289259050804 by 16738302+Haxk20
Player.c: Reset velocity on respawn
(commit: c52defa)
The file was modified Source/Server/Player.c (diff)
Commit a72d6e075756eb132193617a41722eb8203a59e0 by 16738302+Haxk20
Player.c: Remove primary fire flag once we reach 0 bullets in clip
(commit: a72d6e0)
The file was modified Source/Server/Player.c (diff)
Commit 0d0706185683a17944eb2dbfbe326226374e2253 by 16738302+Haxk20
Server: Also add secondary_fire and send it
(commit: 0d07061)
The file was modified Source/Server/Packets/WeaponInput.c (diff)
The file was modified Source/Server/Player.c (diff)