Summary
- Packets: BlockAction.c: Allow a 10ms time between block and WI packets (commit: 749ed2a) (details)
- Temporary fix for weapon/spade BlockAction delay (commit: 3f2aa80) (details)
- Player.c: Reset velocity on respawn (commit: c52defa) (details)
- Player.c: Remove primary fire flag once we reach 0 bullets in clip (commit: a72d6e0) (details)
- Server: Also add secondary_fire and send it (commit: 0d07061) (details)
The file was modified | Source/Server/Packets/BlockAction.c (diff) |
The file was modified | Source/Server/Packets/BlockAction.c (diff) |
The file was modified | Source/Util/Enums.h (diff) |
The file was modified | Source/Server/Player.c (diff) |
The file was modified | Source/Server/Player.c (diff) |
The file was modified | Source/Server/Packets/WeaponInput.c (diff) |
The file was modified | Source/Server/Player.c (diff) |