text file
name = "Olympic"
version = '1.0'
author = 'onigiri'
fog=(128,232,255)
# script
from pyspades.server import ServerConnection
from pyspades.constants import *
import random
def get_entity_location(team, entity_id):
if entity_id == GREEN_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 197, 300, 57)
if entity_id == GREEN_BASE:
z = team.protocol.map.get_z(0, 0)
return (289, 282, 58)
if entity_id == BLUE_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 197, 282, 57)
if entity_id == BLUE_BASE:
z = team.protocol.map.get_z(0, 0)
return ( 289, 300, 58)
spawn_locations_blue = [
( 291, 236, 60),( 202, 199, 59),( 232, 191, 59),
]
spawn_locations_green = [
( 267, 327, 59),( 290, 358, 59),( 216, 356, 59)
]
def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
x, y, z = random.choice(spawn_locations_blue)
elif connection.team is connection.protocol.green_team:
x, y, z = random.choice(spawn_locations_green)
z -= 0 # magic numbers
x += 0.5
y += 0.5
if connection.protocol.map.get_z(x, y) <= z:
# allows spawning lower if the ground is destroyed
return x, y, z
else:
return x, y, connection.protocol.map.get_z(x, y)