name = "Olympic" version = '1.0' author = 'onigiri' fog=(128,232,255) # script from pyspades.server import ServerConnection from pyspades.constants import * import random def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 197, 300, 57) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return (289, 282, 58) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 197, 282, 57) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 289, 300, 58) spawn_locations_blue = [ ( 291, 236, 60),( 202, 199, 59),( 232, 191, 59), ] spawn_locations_green = [ ( 267, 327, 59),( 290, 358, 59),( 216, 356, 59) ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 0 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)