voxlap .vxl | 2.20 MiB | |
pyspades .txt | 1.37 KiB |
Water damage 🌊
name = "moon"
version = '1.0'
author = 'onigiri'
fog = (0, 0, 0)
extensions = { 'water_damage' : 0 }
# script
from pyspades.server import ServerConnection
from pyspades.constants import *
import random
def get_entity_location(team, entity_id):
if entity_id == GREEN_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 254, 284, 50)
if entity_id == GREEN_BASE:
z = team.protocol.map.get_z(0, 0)
return (264, 337, 56)
if entity_id == BLUE_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 254, 286, 50)
if entity_id == BLUE_BASE:
z = team.protocol.map.get_z(0, 0)
return ( 251, 208, 56)
spawn_locations_blue = [
( 251, 208, 36),( 250, 222, 17),( 251, 190, 36),(265, 193, 13),
]
spawn_locations_green = [
( 284, 336, 41),( 290, 345, 34),( 179, 328, 21),
]
def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
x, y, z = random.choice(spawn_locations_blue)
elif connection.team is connection.protocol.green_team:
x, y, z = random.choice(spawn_locations_green)
z -= 0 # magic numbers
x += 0.5
y += 0.5
if connection.protocol.map.get_z(x, y) <= z:
# allows spawning lower if the ground is destroyed
return x, y, z
else:
return x, y, connection.protocol.map.get_z(x, y)