name = "moon" version = '1.0' author = 'onigiri' fog = (0, 0, 0) extensions = { 'water_damage' : 0 } # script from pyspades.server import ServerConnection from pyspades.constants import * import random def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 254, 284, 50) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return (264, 337, 56) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 254, 286, 50) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 251, 208, 56) spawn_locations_blue = [ ( 251, 208, 36),( 250, 222, 17),( 251, 190, 36),(265, 193, 13), ] spawn_locations_green = [ ( 284, 336, 41),( 290, 345, 34),( 179, 328, 21), ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 0 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)