voxlap .vxl | 2.23 MiB | |
pyspades .txt | 1.36 KiB |
Water damage 🌊
name = 'Kishimen'
version = '2.1'
author = 'ONIGIRI'
fog = (186, 160, 94)
# script
from pyspades.server import ServerConnection
from pyspades.constants import *
import random
extensions = { 'water_damage' : 100 }
def get_entity_location(team, entity_id):
if entity_id == GREEN_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 0, 0, 50)
if entity_id == GREEN_BASE:
z = team.protocol.map.get_z(0, 0)
return ( 381, 256, 50)
if entity_id == BLUE_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 0, 0, 50)
if entity_id == BLUE_BASE:
z = team.protocol.map.get_z(0, 0)
return ( 131, 256, 50)
spawn_locations_blue = [
( 131, 256, 47),( 129, 292, 42),( 129, 237, 47),
]
spawn_locations_green = [
( 381, 256, 47),( 381, 218, 42),( 381, 274, 47),
]
def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
x, y, z = random.choice(spawn_locations_blue)
elif connection.team is connection.protocol.green_team:
x, y, z = random.choice(spawn_locations_green)
z -= 0 # magic numbers
x += 0.5
y += 0.5
if connection.protocol.map.get_z(x, y) <= z:
# allows spawning lower if the ground is destroyed
return x, y, z
else:
return x, y, connection.protocol.map.get_z(x, y)