name = 'Kishimen' version = '2.1' author = 'ONIGIRI' fog = (186, 160, 94) # script from pyspades.server import ServerConnection from pyspades.constants import * import random extensions = { 'water_damage' : 100 } def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0, 0, 50) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return ( 381, 256, 50) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0, 0, 50) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 131, 256, 50) spawn_locations_blue = [ ( 131, 256, 47),( 129, 292, 42),( 129, 237, 47), ] spawn_locations_green = [ ( 381, 256, 47),( 381, 218, 42),( 381, 274, 47), ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 0 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)