text file
name = "Independence Day"
version = '1.0'
author = 'onigiri'
fog = (126, 40, 4)
# script
from pyspades.server import ServerConnection
from pyspades.constants import *
import random
def get_entity_location(team, entity_id):
if entity_id == GREEN_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 0, 0, 0)
if entity_id == GREEN_BASE:
z = team.protocol.map.get_z(0, 0)
return ( 402, 255, 44)
if entity_id == BLUE_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 0, 0, 0)
if entity_id == BLUE_BASE:
z = team.protocol.map.get_z(0, 0)
return ( 143, 255, 8)
spawn_locations_blue = [
( 135, 256, 9),
( 79, 256, 9),
( 127, 206, 9),
( 165, 256, 9),
( 128, 306, 9),
]
spawn_locations_green = [
( 401, 225, 36),
( 388, 215, 45),
( 382, 284, 45),
( 396, 255, 45),
( 403, 286, 36),
]
def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
x, y, z = random.choice(spawn_locations_blue)
elif connection.team is connection.protocol.green_team:
x, y, z = random.choice(spawn_locations_green)
z -= 0 # magic numbers
x += 0.5
y += 0.5
if connection.protocol.map.get_z(x, y) <= z:
# allows spawning lower if the ground is destroyed
return x, y, z
else:
return x, y, connection.protocol.map.get_z(x, y)