name = "Independence Day" version = '1.0' author = 'onigiri' fog = (126, 40, 4) # script from pyspades.server import ServerConnection from pyspades.constants import * import random def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0, 0, 0) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return ( 402, 255, 44) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0, 0, 0) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 143, 255, 8) spawn_locations_blue = [ ( 135, 256, 9), ( 79, 256, 9), ( 127, 206, 9), ( 165, 256, 9), ( 128, 306, 9), ] spawn_locations_green = [ ( 401, 225, 36), ( 388, 215, 45), ( 382, 284, 45), ( 396, 255, 45), ( 403, 286, 36), ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 0 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)