Train track melee carnage!
voxlap .vxl | 2.09 MiB | |
pyspades .txt | 1.10 KiB |
Water damage 🌊
name = 'MeleeTrain'
version = '1.0'
author = 'Dany0 and Influx and Supercool'
description = 'Train track melee carnage!'
extensions = { 'water_damage' : 200}
# script
from pyspades.constants import *
import random
def get_entity_location(team, entity_id):
if entity_id == BLUE_FLAG:
return (259, 256, 51)
if entity_id == GREEN_FLAG:
return (252, 256, 51)
if entity_id == BLUE_BASE:
return (131, 264, 56)
if entity_id == GREEN_BASE:
return (379, 248, 58)
# example spawns
spawn_locations_blue = [
(133, 264, 56),
(134, 264, 56),
(132, 264, 56),
(133, 263, 56),
(133, 265, 56),
(164, 256, 51)
]
spawn_locations_green = [
(387, 248, 58),
(388, 248, 58),
(385, 248, 58),
(387, 249, 58),
(387, 247, 58),
(348, 256, 51)
]
def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
x, y, z = random.choice(spawn_locations_blue)
elif connection.team is connection.protocol.green_team:
x, y, z = random.choice(spawn_locations_green)
x += 0.5
y += 0.5
return x, y, z