Four way version 1.0
  • description

    good play!

  • authors

    |CyndaquiL| 1

  • downloads
    voxlap .vxl 2.03 MiB
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    pyspades .txt 1.23 KiB
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  • tags

    Water damage 🌊 Arena 🏟️

  • text file
    name = 'Four way'
    version = '1.0'
    author = '|CyndaquiL|'
    description = 'good play!'
    protected = ['G8', 'H8']
    extensions = { 'arena' : True, 'water_damage' : 100}
    
    # script
    
    from pyspades.constants import *
    
    from pyspades.server import ServerConnection
    
    import random
    
    def get_entity_location(team, entity_id):
    
    
    
        if entity_id == BLUE_FLAG:
    
            return (435, 486, 41)
    
        if entity_id == GREEN_FLAG:
    
            return (509, 486, 41)
    
        if entity_id == BLUE_BASE:
    
            return (437, 486, 41)
    
        if entity_id == GREEN_BASE:
    
            return (507, 486, 41)
    
    
    
    spawn_locations_blue = [
        (444, 480, 41),
        (444, 491, 41),
        (435 ,485, 41)
    ]
    
    spawn_locations_green = [
        (500, 491, 41),
        (500, 480, 41),
        (508, 485, 41)
    ]
    
    def get_spawn_location(connection):
        if connection.team is connection.protocol.blue_team:
            x, y, z = random.choice(spawn_locations_blue)
        elif connection.team is connection.protocol.green_team:
            x, y, z = random.choice(spawn_locations_green)
        z -= 2.4 # magic numbers
        x += 0.5
        y += 0.5
        if connection.protocol.map.get_z(x, y) <= z:
            # allows spawning lower if the ground is destroyed
            return x, y, z
        else:
            return x, y, connection.protocol.map.get_z(x, y)