name = 'Four way' version = '1.0' author = '|CyndaquiL|' description = 'good play!' protected = ['G8', 'H8'] extensions = { 'arena' : True, 'water_damage' : 100} # script from pyspades.constants import * from pyspades.server import ServerConnection import random def get_entity_location(team, entity_id): if entity_id == BLUE_FLAG: return (435, 486, 41) if entity_id == GREEN_FLAG: return (509, 486, 41) if entity_id == BLUE_BASE: return (437, 486, 41) if entity_id == GREEN_BASE: return (507, 486, 41) spawn_locations_blue = [ (444, 480, 41), (444, 491, 41), (435 ,485, 41) ] spawn_locations_green = [ (500, 491, 41), (500, 480, 41), (508, 485, 41) ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 2.4 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)