voxlap .vxl | 3.24 MiB | |
pyspades .txt | 1.39 KiB |
Water damage 🌊
name = "ZEN_AKU"
version = '1.0'
author = 'onigiri'
fog = (100, 100, 100)
extensions = { 'water_damage' : 15 }
# script
from pyspades.server import ServerConnection
from pyspades.constants import *
import random
def get_entity_location(team, entity_id):
if entity_id == GREEN_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 0, 0, 63)
if entity_id == GREEN_BASE:
z = team.protocol.map.get_z(0, 0)
return ( 383, 256, 59)
if entity_id == BLUE_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 0, 0, 63)
if entity_id == BLUE_BASE:
z = team.protocol.map.get_z(0, 0)
return ( 128, 256, 59)
spawn_locations_blue = [
( 120, 240, 55),( 125, 220, 57),( 128, 220, 59),( 128, 256, 59),
]
spawn_locations_green = [
( 382, 256, 59),( 392, 242, 59),( 377, 254, 48),( 383, 256, 59),
]
def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
x, y, z = random.choice(spawn_locations_blue)
elif connection.team is connection.protocol.green_team:
x, y, z = random.choice(spawn_locations_green)
z -= 0 # magic numbers
x += 0.5
y += 0.5
if connection.protocol.map.get_z(x, y) <= z:
# allows spawning lower if the ground is destroyed
return x, y, z
else:
return x, y, connection.protocol.map.get_z(x, y)