name = "ZEN_AKU" version = '1.0' author = 'onigiri' fog = (100, 100, 100) extensions = { 'water_damage' : 15 } # script from pyspades.server import ServerConnection from pyspades.constants import * import random def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0, 0, 63) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return ( 383, 256, 59) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0, 0, 63) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 128, 256, 59) spawn_locations_blue = [ ( 120, 240, 55),( 125, 220, 57),( 128, 220, 59),( 128, 256, 59), ] spawn_locations_green = [ ( 382, 256, 59),( 392, 242, 59),( 377, 254, 48),( 383, 256, 59), ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 0 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)