vipisland5 version 1.0
  • description

    v.

  • authors

    v^3 11

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    voxlap .vxl 2.02 MiB
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    pyspades .txt 1.42 KiB
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  • text file
    import random
    
    name = 'vipisland5'
    version = '1.0'
    author = 'v'
    description = 'v.'
    
    # script
    from pyspades.constants import *
    from pyspades.server import ServerConnection
    
    def get_entity_location(team, entity_id):
        if entity_id == GREEN_FLAG:
            z = team.protocol.map.get_z(0, 0)
            return ( 277, 226, 56)
        if entity_id == GREEN_BASE:
            z = team.protocol.map.get_z(0, 0)
            return ( 306, 223, 56)
        if entity_id == BLUE_FLAG:
            z = team.protocol.map.get_z(0, 0)
            return ( 179, 226, 56)
        if entity_id == BLUE_BASE:
            z = team.protocol.map.get_z(0, 0)
            return ( 144, 223, 56)
    
    spawn_locations_blue = [
        (133, 193, 56),
        (133, 205, 56),
        (133, 218, 56),
        (133, 238, 56),
        (133, 254, 56)
    ]
    
    spawn_locations_green = [
        (315, 254, 56),
        (315, 238, 56),
        (315, 218, 56),
        (315, 205, 56),
        (315, 193, 56)
    ]
    
    def get_spawn_location(connection):
        if connection.team is connection.protocol.blue_team:
            x, y, z = random.choice(spawn_locations_blue)
        elif connection.team is connection.protocol.green_team:
            x, y, z = random.choice(spawn_locations_green)
        z -= 2.4 # magic numbers
        x += 0.5
        y += 0.5
        if connection.protocol.map.get_z(x, y) <= z:
            # allows spawning lower if the ground is destroyed
            return x, y, z
        else:
            return x, y, connection.protocol.map.get_z(x, y)