import random name = 'vipisland5' version = '1.0' author = 'v' description = 'v.' # script from pyspades.constants import * from pyspades.server import ServerConnection def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 277, 226, 56) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return ( 306, 223, 56) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 179, 226, 56) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 144, 223, 56) spawn_locations_blue = [ (133, 193, 56), (133, 205, 56), (133, 218, 56), (133, 238, 56), (133, 254, 56) ] spawn_locations_green = [ (315, 254, 56), (315, 238, 56), (315, 218, 56), (315, 205, 56), (315, 193, 56) ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 2.4 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)