vipisland4 version 1.0
  • description

    v.

  • authors

    v^3 11

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    voxlap .vxl 2.04 MiB
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    pyspades .txt 1.42 KiB
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  • text file
    import random
    
    name = 'vipisland4'
    version = '1.0'
    author = 'v'
    description = 'v.'
    
    # script
    from pyspades.constants import *
    from pyspades.server import ServerConnection
    
    def get_entity_location(team, entity_id):
        if entity_id == GREEN_FLAG:
            z = team.protocol.map.get_z(0, 0)
            return ( 324, 232, 54)
        if entity_id == GREEN_BASE:
            z = team.protocol.map.get_z(0, 0)
            return ( 342, 228, 54)
        if entity_id == BLUE_FLAG:
            z = team.protocol.map.get_z(0, 0)
            return ( 154, 231, 54)
        if entity_id == BLUE_BASE:
            z = team.protocol.map.get_z(0, 0)
            return ( 142, 228, 54)
    
    spawn_locations_blue = [
        (137, 238, 54),
        (135, 251, 56),
        (139, 214, 56),
        (152, 225, 50),
        (146, 239, 54)
    ]
    
    spawn_locations_green = [
        (344, 240, 54),
        (328, 246, 55),
        (334, 227, 54),
        (347, 218, 56),
        (330, 234, 46)
    ]
    
    def get_spawn_location(connection):
        if connection.team is connection.protocol.blue_team:
            x, y, z = random.choice(spawn_locations_blue)
        elif connection.team is connection.protocol.green_team:
            x, y, z = random.choice(spawn_locations_green)
        z -= 2.4 # magic numbers
        x += 0.5
        y += 0.5
        if connection.protocol.map.get_z(x, y) <= z:
            # allows spawning lower if the ground is destroyed
            return x, y, z
        else:
            return x, y, connection.protocol.map.get_z(x, y)