import random name = 'vipisland4' version = '1.0' author = 'v' description = 'v.' # script from pyspades.constants import * from pyspades.server import ServerConnection def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 324, 232, 54) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return ( 342, 228, 54) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 154, 231, 54) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 142, 228, 54) spawn_locations_blue = [ (137, 238, 54), (135, 251, 56), (139, 214, 56), (152, 225, 50), (146, 239, 54) ] spawn_locations_green = [ (344, 240, 54), (328, 246, 55), (334, 227, 54), (347, 218, 56), (330, 234, 46) ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 2.4 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)