Summary
- Server: New weapon checking logic (commit: 2d3c2e2) (details)
- WeaponInput.c: Do not allow weapon input of primary fire when reloading (commit: 71323f1) (details)
- PacketManager.c: Do not allow any sort of hit from player that is reloading (commit: 0f18341) (details)
- Server: Do not allow next shot if its invalid (commit: f62e580) (details)
The file was modified | Source/Util/Weapon.c (diff) |
The file was modified | Source/Server/Packets/PacketManager.c (diff) |
The file was modified | Source/Server/Packets/Hit.c (diff) |
The file was modified | Source/Server/Player.c (diff) |
The file was modified | Source/Util/Weapon.h (diff) |
The file was modified | Source/Server/Structs/PlayerStruct.h (diff) |
The file was modified | Source/Server/Packets/WeaponInput.c (diff) |
The file was modified | Source/Server/Packets/PacketManager.c (diff) |
The file was modified | Source/Server/Player.c (diff) |
The file was modified | Source/Server/Packets/WeaponInput.c (diff) |
The file was modified | Source/Server/Structs/PlayerStruct.h (diff) |
The file was modified | Source/Server/Packets/PacketManager.c (diff) |