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Summary

  1. Packets.c: Do not set alive flag before kill packet (commit: 4c025c3) (details)
  2. Packets.c: Do not update possible spadenade time (commit: 4f46309) (details)
Commit 4c025c3af985a4de1d6b96e6112e5bb605d3639d by 16738302+Haxk20
Packets.c: Do not set alive flag before kill packet

This would result in the kill packet being
ignored since the player was already dead.
Kill packet should handle the alive flag
(commit: 4c025c3)
The file was modified Source/Packets.c (diff)
Commit 4f46309541069fffffe600777b72f5b562111fb1 by 16738302+Haxk20
Packets.c: Do not update possible spadenade time

Updating this time when checking causes grenades to not
be registered at 500ms but at 1s intervals. Twice the
correct value.

Do not update it and let it be updated when player
actually triggers the event for the timer to be updated
(commit: 4f46309)
The file was modified Source/Packets.c (diff)