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Summary

  1. Use a single VBO for each glx object (commit: f1cb6d0) (details)
  2. Solve rare multithread crash caused by recently added falling blocks thread (commit: 84ea73b) (details)
Commit f1cb6d0667069c82de5230e2f21a7c6e3b2b2629 by xtreme8000
Use a single VBO for each glx object
(commit: f1cb6d0)
The file was modified src/glx.c (diff)
The file was modified src/glx.h (diff)
Commit 84ea73bf847f5c9037934ab817de8130b01620c6 by xtreme8000
Solve rare multithread crash caused by recently added falling blocks thread

also process chunks near map's center first
(commit: 84ea73b)
The file was modified src/chunk.c (diff)