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Summary

  1. See desc (commit: 9dc9e97) (details)
Commit 9dc9e9722469add3a1bb2d155578c8fcd4e907da by xtreme8000
See desc
* seperate physics and render code
* player/grenade physics now run at a fixed 60ups
* other physics run as fast as possible but min. 60ups
* use signals instead of busy waiting on mesher threads
* speed up floating block detection using minheap/hashtable
* link all libraries static
(commit: 9dc9e97)
The file was modified src/main.c (diff)
The file was modified src/player.h (diff)
The file was modified src/grenade.c (diff)
The file was modified src/grenade.h (diff)
The file was modified src/cameracontroller.h (diff)
The file was modified src/chunk.h (diff)
The file was modified src/cameracontroller.c (diff)
The file was modified src/chunk.c (diff)
The file was modified src/CMakeLists.txt (diff)
The file was addedsrc/minheap.c
The file was modified src/map.h (diff)
The file was modified src/camera.h (diff)
The file was modified src/map.c (diff)
The file was modified src/player.c (diff)
The file was modified src/camera.c (diff)
The file was modified src/common.h (diff)
The file was addedsrc/minheap.h