voxlap .vxl | 2.05 MiB | |
pyspades .txt | 1.37 KiB |
Water damage 🌊
name = "Snow2"
version = '1.0'
author = 'onigiri'
fog = (170,170,170)
extensions = { 'water_damage' : 15 }
# script
from pyspades.server import ServerConnection
from pyspades.constants import *
import random
def get_entity_location(team, entity_id):
if entity_id == GREEN_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 0, 0, 63)
if entity_id == GREEN_BASE:
z = team.protocol.map.get_z(0, 0)
return ( 382, 196, 59)
if entity_id == BLUE_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 0, 0, 63)
if entity_id == BLUE_BASE:
z = team.protocol.map.get_z(0, 0)
return ( 127, 321, 52)
spawn_locations_blue = [
( 107, 270, 53),( 147, 278, 53),( 107, 278, 53),
]
spawn_locations_green = [
( 377, 234, 48), ( 382, 196, 56),( 392, 222, 56),( 377, 234, 48),
]
def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
x, y, z = random.choice(spawn_locations_blue)
elif connection.team is connection.protocol.green_team:
x, y, z = random.choice(spawn_locations_green)
z -= 0 # magic numbers
x += 0.5
y += 0.5
if connection.protocol.map.get_z(x, y) <= z:
# allows spawning lower if the ground is destroyed
return x, y, z
else:
return x, y, connection.protocol.map.get_z(x, y)