john_tom_sen version 1.0
  • authors

    JohnVIP 2 T0M 3

  • downloads
    voxlap .vxl 2.19 MiB
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    pyspades .txt 1.38 KiB
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  • tags

    Water damage 🌊

  • text file
    name = 'john_tom_sen'
    version = '1.0'
    author = 'JohnVIP & T0M'
    
    
    extensions = { 'water_damage' : 100 }
    # script
    from pyspades.server import ServerConnection
    from pyspades.constants import *
    import random
    
    
    def get_entity_location(team, entity_id):
        if entity_id == GREEN_FLAG:
            z = team.protocol.map.get_z(0, 0)
            return ( 0, 0, 50)
        if entity_id == GREEN_BASE:
            z = team.protocol.map.get_z(0, 0)
            return (377, 258, 57)
        if entity_id == BLUE_FLAG:
            z = team.protocol.map.get_z(0, 0)
            return ( 0, 0, 50)
        if entity_id == BLUE_BASE:
            z = team.protocol.map.get_z(0, 0)
            return (133, 258, 57)
    
    
    spawn_locations_blue = [
         (133, 258, 57),( 148, 208, 62),( 141, 302, 62),( 129, 250, 62),
    ]
    
    spawn_locations_green = [
        (375, 258, 57),( 371, 304, 62), ( 378, 266, 62), ( 361, 207, 62),
    ]
    
    def get_spawn_location(connection):
        if connection.team is connection.protocol.blue_team:
            x, y, z = random.choice(spawn_locations_blue)
        elif connection.team is connection.protocol.green_team:
            x, y, z = random.choice(spawn_locations_green)
        z -= 0 # magic numbers
        x += 0.5
        y += 0.5
        if connection.protocol.map.get_z(x, y) <= z:
            # allows spawning lower if the ground is destroyed
            return x, y, z
        else:
            return x, y, connection.protocol.map.get_z(x, y)