voxlap .vxl | 2.19 MiB | |
pyspades .txt | 1.38 KiB |
Water damage 🌊
name = 'john_tom_sen'
version = '1.0'
author = 'JohnVIP & T0M'
extensions = { 'water_damage' : 100 }
# script
from pyspades.server import ServerConnection
from pyspades.constants import *
import random
def get_entity_location(team, entity_id):
if entity_id == GREEN_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 0, 0, 50)
if entity_id == GREEN_BASE:
z = team.protocol.map.get_z(0, 0)
return (377, 258, 57)
if entity_id == BLUE_FLAG:
z = team.protocol.map.get_z(0, 0)
return ( 0, 0, 50)
if entity_id == BLUE_BASE:
z = team.protocol.map.get_z(0, 0)
return (133, 258, 57)
spawn_locations_blue = [
(133, 258, 57),( 148, 208, 62),( 141, 302, 62),( 129, 250, 62),
]
spawn_locations_green = [
(375, 258, 57),( 371, 304, 62), ( 378, 266, 62), ( 361, 207, 62),
]
def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
x, y, z = random.choice(spawn_locations_blue)
elif connection.team is connection.protocol.green_team:
x, y, z = random.choice(spawn_locations_green)
z -= 0 # magic numbers
x += 0.5
y += 0.5
if connection.protocol.map.get_z(x, y) <= z:
# allows spawning lower if the ground is destroyed
return x, y, z
else:
return x, y, connection.protocol.map.get_z(x, y)