A remake of the classic Facing Worlds map from Unreal Tournament
voxlap .vxl | 2.04 MiB | |
pyspades .txt | 992 bytes |
Water damage 🌊
name = 'Facing Worlds CTF'
version = '1.1'
author = 'Kaprekar'
description = ('A remake of the classic Facing Worlds map from Unreal Tournament')
fog = (30, 30, 30)
extensions = {
'water_damage' : 20,
}
# script
from pyspades.constants import *
import random
def get_entity_location(team, entity_id):
if entity_id == GREEN_FLAG:
return (307, 263, 52)
if entity_id == BLUE_FLAG:
return (205, 249, 52)
if entity_id == GREEN_BASE:
return (310, 263, 52)
if entity_id == BLUE_BASE:
return (200, 249, 52)
def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
x2 = random.randrange(186,191)
y2 = random.randrange(243,268)
z2 = 54
return (x2, y2, z2 - 2)
if connection.team is connection.protocol.green_team:
x3 = random.randrange(320,325)
y3 = random.randrange(243,268)
z3 = 54
return (x3, y3, z3 - 2)