Battlecity beta version 0.75
  • authors

    Big Boss 2

  • downloads
    voxlap .vxl 2.23 MiB
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    pyspades .txt 1.26 KiB
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  • tags

    Water damage 🌊

  • text file
    ## GENERATED WITH BLOCKMAN2D v0.2.5.0
    name = 'Beta_battlecity'
    version = '0.75'
    author = 'Big Boss'
    description = ''
    extensions = { 'water_damage' : 100 }
    
    from pyspades.constants import *
    from pyspades.server import ServerConnection
    import random
     
    def get_entity_location(team, entity_id):
         if entity_id == BLUE_FLAG:
             return (113, 258, 15)
         if entity_id == GREEN_FLAG:
             return (351, 261, 15)
         if entity_id == BLUE_BASE:
             return (113, 246, 15)
         if entity_id == GREEN_BASE:
             return (350, 245, 15)
     
    SPAWN_RECTANGLES = [[(348,359,189,320)], [(116,128,189,319)]]
     
    def get_spawn_location(connection):
         if SPAWN_RECTANGLES is not None:
             if connection.team is connection.protocol.green_team:
                 x1, x2, y1, y2 = random.choice(SPAWN_RECTANGLES[0])
             elif connection.team is connection.protocol.blue_team:
                 x1, x2, y1, y2 = random.choice(SPAWN_RECTANGLES[1])
             x, y = random.randint(x1,x2), random.randint(y1,y2)
             z = connection.protocol.map.get_z(x, y)
         if x is not None and y is not None and z is not None:
             return ServerConnection.set_location_safe(connection, (x, y, z))
         else:
             return ServerConnection.get_spawn_location(connection)