Cloud Smash version 1.0
  • authors

    Lostmotel 68

  • downloads
    voxlap .vxl 2.36 MiB
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    pyspades .txt 1.34 KiB
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  • tags

    Water damage 🌊

  • text file
    name = 'Cloud Smash'
    version = '1.0'
    author = 'Lostmotel'
    extensions = {
         'water_damage' : 100,
         'user_blocks_only' : True
    }
    
    from pyspades.constants import *
    from pyspades.server import ServerConnection
    from random import choice
    
    def get_entity_location(team, entity_id):
        if entity_id == BLUE_FLAG:
            z = team.protocol.map.get_z(127, 258)
            return (127, 258, z)
        if entity_id == BLUE_BASE:
            z = team.protocol.map.get_z(102, 243)
            return (102, 243, z)
        if entity_id == GREEN_BASE:
            z = team.protocol.map.get_z(413, 239)
            return (413, 239, z)
        if entity_id == GREEN_BASE:
            z = team.protocol.map.get_z(386, 256)
            return (386, 256, z)
    
    spawn_locations_blue = [
    (88, 241),
    (100, 259),
    (112, 268),
    (117, 256),
    (118, 244),
    (119, 229),
    (113, 216)
    ]
    
    spawn_locations_green = [
    
    (397, 217),
    (409, 230),
    (422, 243),
    (396, 244),
    (392, 263),
    (390, 277),
    (414, 267)
    ]
    
    def get_spawn_location(connection):
        if connection.team is connection.protocol.blue_team:
            x, y = choice(spawn_locations_blue)
            z = connection.protocol.map.get_z(x, y)
            return x, y, z
        if connection.team is connection.protocol.green_team:
            x, y = choice(spawn_locations_green)
            z = connection.protocol.map.get_z(x, y)
            return x, y, z