2 little islands
voxlap .vxl | 2.01 MiB | |
pyspades .txt | 1.12 KiB |
name = '2islands'
version = '1.0'
author = 'Sample'
description = '2 little islands'
# script
from pyspades.constants import *
from pyspades.server import ServerConnection
import random
def get_entity_location(team, entity_id):
if entity_id == BLUE_FLAG:
return (355, 264, 48)
if entity_id == GREEN_FLAG:
return (166, 240, 51)
if entity_id == BLUE_BASE:
return (352, 239, 55)
if entity_id == GREEN_BASE:
return (168, 258, 47)
spawn_locations_blue = [
(349, 237, 53),
(348, 246, 50)
]
spawn_locations_green = [
(162, 237, 53),
(159, 248, 58)
]
def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
x, y, z = random.choice(spawn_locations_blue)
elif connection.team is connection.protocol.green_team:
x, y, z = random.choice(spawn_locations_green)
z -= 2.4 # magic numbers
x += 0.5
y += 0.5
if connection.protocol.map.get_z(x, y) <= z:
# allows spawning lower if the ground is destroyed
return x, y, z
else:
return x, y, connection.protocol.map.get_z(x, y)