Remake of the Halo Combat Evolved map Blood Gulch
voxlap .vxl | 2.24 MiB | |
pyspades .txt | 1.15 KiB |
Water damage 🌊
name = 'Bikini Bottom'
version = '1.0'
author = 'X-DE'
description = 'Remake of the Halo Combat Evolved map Blood Gulch'
extensions = { 'water_damage' : 100 }
# scripting
from random import randrange, choice
from pyspades.constants import *
from pyspades.server import ServerConnection
from commands import choice
def get_entity_location(team, entity_id):
if entity_id == BLUE_FLAG:
return (145, 265, 52)
if entity_id == BLUE_BASE:
return (145, 265, 52)
if entity_id == GREEN_FLAG:
return (381, 252, 52)
if entity_id == GREEN_BASE:
return (381, 252, 52)
spawn_locations_blue = [
(168, 276, 52),
(163, 249, 52),
(150, 253, 52),
(146, 272, 52),
(160, 281, 52)
]
spawn_locations_green = [
(374, 233, 52),
(362, 247, 52),
(357, 264, 52),
(378, 266, 52),
(367, 272, 52)
]
def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
x, y, z = choice(spawn_locations_blue)
return x, y, z
if connection.team is connection.protocol.green_team:
x, y, z = choice(spawn_locations_green)
return x, y, z