name = "normandie" version = '1.0' author = 'Influx' fog = (240, 240,240) extensions = { 'water_damage' : 15 } # script from pyspades.server import ServerConnection from pyspades.constants import * import random def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0, 0, 63) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return ( 382, 196, 59) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0, 0, 63) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 127, 321, 52) spawn_locations_blue = [ ( 107, 270, 53),( 147, 278, 53),( 107, 278, 53), ] spawn_locations_green = [ ( 377, 234, 48), ( 382, 196, 56),( 392, 222, 56),( 377, 234, 48), ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 0 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)