name = "MYST_de_POKEMON_GO" version = '1.0' author = 'onigiri' extensions = { 'water_damage' : 100 } # script from pyspades.server import ServerConnection from pyspades.constants import * import random def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0,0,63) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return (226,248,46) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0,0,63) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return (216,269,46) spawn_locations_blue = [ (216,269,46),(216,260,46), ] spawn_locations_green = [ (226,248,46),(226,240,46), ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 0 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)