name = 'john_tom_ten' version = '1.0' author = 'JohnVIP & T0M' extensions = { 'water_damage' : 100 } # script from pyspades.server import ServerConnection from pyspades.constants import * import random def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0, 0, 50) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return (377, 258, 57) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0, 0, 50) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return (133, 258, 57) spawn_locations_blue = [ (133, 258, 57),( 148, 208, 62),( 141, 302, 62),( 129, 250, 62), ] spawn_locations_green = [ (375, 258, 57),( 375, 292, 62), ( 378, 266, 62), ( 361, 207, 62), ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 0 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)