name = "benjyo" version = '1.0' author = 'onigiri' extensions = { 'water_damage' : 15 } # script from pyspades.server import ServerConnection from pyspades.constants import * import random def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 326, 188, 54) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return ( 194, 255, 58) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 176, 322, 59) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 332, 256, 37) spawn_locations_blue = [ ( 339, 266, 39),( 335, 241, 39), ] spawn_locations_green = [ ( 195, 257, 57),( 191, 227, 45),( 188, 283, 45), ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 0 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)