name = "bakemono" version = '1.0' author = 'onigiri' fog = (135, 77, 67) extensions = { 'water_damage' : 15 } # script from pyspades.server import ServerConnection from pyspades.constants import * import random def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 326, 188, 54) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return ( 302, 192, 59) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 176, 322, 59) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 197, 239, 59) spawn_locations_blue = [ ( 203, 247, 57),( 179, 189, 51),( 197, 239, 59), ] spawn_locations_green = [ ( 289, 251, 57),( 282, 221, 49),( 302, 192, 59), ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 0 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)