name = 'Ieodo, Korea' version = '0.1' author = 'kmsi, Aeigis' description = 'Thanks to Ilrak :)' protected = ['C5', 'D5', 'E5', 'F5', 'B4', 'C4', 'D4', 'E4', 'F4', 'E3'] # script from pyspades.constants import * from pyspades.server import ServerConnection import random def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: return (239, 251, 5) if entity_id == BLUE_FLAG: return (239, 245, 5) if entity_id == GREEN_BASE: return (174, 293, 55) if entity_id == BLUE_BASE: return (353, 294, 55) spawn_locations_blue = [ (353, 282, 56), (355, 280, 63) ] spawn_locations_green = [ (173, 282, 56), (175, 285, 63) ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 2.4 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)