name = 'MeleeArab' version = '1.0' author = 'Dany0' description = 'A melee map!' extensions = { 'water_damage' : 200} # script from pyspades.constants import * from pyspades.server import ServerConnection import random def get_entity_location(team, entity_id): if entity_id == BLUE_FLAG: return (256, 288, 1) if entity_id == GREEN_FLAG: return (256, 226, 1) if entity_id == BLUE_BASE: return (256, 290, 1) if entity_id == GREEN_BASE: return (256, 224, 1) def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x2 = random.randrange(219,252) y2 = random.randrange(224,290) z2 = connection.protocol.map.get_z(x2, y2) return (x2, y2, z2) if connection.team is connection.protocol.green_team: x3 = random.randrange(259,292) y3 = random.randrange(224,290) z3 = connection.protocol.map.get_z(x3, y3) return (x3, y3, z3)