import random name = 'vipisland3' version = '1.0' author = 'v' description = 'v.' # script from pyspades.constants import * from pyspades.server import ServerConnection def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 285, 292, 58) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return ( 294, 277, 58) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 176, 300, 58) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 166, 292, 58) spawn_locations_blue = [ (161, 277, 59), (171, 321, 59), (166, 290, 58), (169, 308, 58), (166, 298, 58), (160, 309, 46), (171, 288, 46), (172, 299, 46) ] spawn_locations_green = [ (298, 307, 59), (301, 261, 59), (310, 287, 58), (285, 275, 58), (286, 300, 58), (293, 276, 53), (298, 286, 40), (295, 292, 53) ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 2.4 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)