import random name = 'vipisland2ex' version = '1.0' author = 'v' description = 'v.' # script from pyspades.constants import * from pyspades.server import ServerConnection def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 312, 251, 56) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return ( 314, 265, 58) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 179, 303, 55) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 183, 282, 55) spawn_locations_blue = [ (189, 290, 54), (190, 305, 54), (185, 322, 58), (172, 312, 58), (169, 286, 58) ] spawn_locations_green = [ (305, 272, 58), (306, 259, 58), (320, 249, 59), (307, 236, 57), (315, 227, 59) ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 2.4 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)