import random name = 'vipisland1' version = '1.0' author = 'v' description = 'v.' # script from pyspades.constants import * from pyspades.server import ServerConnection def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 320, 246, 59) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return ( 319, 275, 59) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 180, 273, 59) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 178, 254, 59) spawn_locations_blue = [ (180, 265, 58), (178, 267, 58), (178, 248, 59), (172, 258, 59), (183, 279, 59) ] spawn_locations_green = [ (312, 283, 59), (321, 268, 59), (323, 258, 58), (324, 250, 59), (325, 257, 58) ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 2.4 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)