name = "1Target_inf" version = '1.0' author = 'onigiri' fog = (240, 240,240) extensions = { 'water_damage' : 25 } # script from pyspades.server import ServerConnection from pyspades.constants import * import random def get_entity_location(team, entity_id): if entity_id == GREEN_FLAG: z = team.protocol.map.get_z(0, 0) return ( 0, 0, 63) if entity_id == GREEN_BASE: z = team.protocol.map.get_z(0, 0) return ( 429, 259, 59) if entity_id == BLUE_FLAG: z = team.protocol.map.get_z(0, 0) return ( 168, 256, 22) if entity_id == BLUE_BASE: z = team.protocol.map.get_z(0, 0) return ( 187, 256, 50) spawn_locations_blue = [ ( 158, 281, 50),( 186, 274, 50),( 158, 243, 50),( 144, 263, 50), ] spawn_locations_green = [ ( 304, 167, 59),( 320, 348, 59),( 378, 289, 59),( 391, 325, 39), ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 0 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)