name = '2islands' version = '1.0' author = 'Sample' description = '2 little islands' # script from pyspades.constants import * from pyspades.server import ServerConnection import random def get_entity_location(team, entity_id): if entity_id == BLUE_FLAG: return (355, 264, 48) if entity_id == GREEN_FLAG: return (166, 240, 51) if entity_id == BLUE_BASE: return (352, 239, 55) if entity_id == GREEN_BASE: return (168, 258, 47) spawn_locations_blue = [ (349, 237, 53), (348, 246, 50) ] spawn_locations_green = [ (162, 237, 53), (159, 248, 58) ] def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = random.choice(spawn_locations_blue) elif connection.team is connection.protocol.green_team: x, y, z = random.choice(spawn_locations_green) z -= 2.4 # magic numbers x += 0.5 y += 0.5 if connection.protocol.map.get_z(x, y) <= z: # allows spawning lower if the ground is destroyed return x, y, z else: return x, y, connection.protocol.map.get_z(x, y)